To dodge it roll away from where you were standing. To dodge it roll out of the barrel's path. Tentacles of white energy will try to grab you, if they grab you you'll have to card break 6 cards or it's a insta-kill. Decreases damage from physical attacks by the enemy. Sacrifices reload speed to power up attack cards. He'll jump in the air then stomp down on the ground. There is no Mickey / Gimmick card in this battle that you can use. He'll grab a ball of darkness and throw it in the sky, after that small ball of darkness will rain down. Stops enemies from breaking item cards you use.
He'll slash the air and send 4 energy slashes at you.
He'll walk towards you with fire spewing out of his hands. Only a small amount of HP is restored.
He'll slam his tentacles on the platform in front of him. The best item cards even reset the reload card's counter back to "1", handy in long boss fights near end-game.
He'll slam the ground and make a shockwave.
i thought it was like a summon, and the heartless or bad guy actually popped up to help you fight. © 2020 GAMESPOT, A RED VENTURES COMPANY. It's a hard attack to dodge so try to card break it instead. The Guardian will throw shockwaves at you. To dodge it roll away from where you were standing. ". The set up is really long so just card break. He'll spin his whole body around the area like a top: To dodge it keep rolling away from him. He stands in the center of the area and shoot a wall fire in every direction. To dodge it roll away from where you where standing. To dodge it just keep rolling until it over.
He'll throw 4 gift wrapped bombs at you. He'll throw 4 gift wrapped bombs at you. To dodge it roll away from where you were standing.
Although Riku cannot modify his deck, most decks he is given include an enemy card based on a Heartless native to that floor's world. He'll do a 2-3 hit combo on you that can stun.
The seven Magic Cards in the game represent the spells Sora learned in Kingdom Hearts, and are used in much the same manner; though each spell can be upgraded to more … Stops the reload counter from counting reloads. Always card break them.
Doubles the damage dealt by an attack card.
Gradually restores HP. If he gets enough of your cards he'll make two clones and they'll combo attack you. Disables use of summon cards to power up magic cards. Increases the strength of fire-based abilities. To dodge it roll away from where you were standing.
Questions like this make me wonder why instruction booklets/tutorials are added to a game. It's a hard attack to dodge so try to card break it instead.
He'll jump to the upper deck and throw explosives barrels at you.
Hide the cards you hold from hostile eyes.
He'll jump to the upper deck and throw explosives barrels at you.
She'll cover the whole area with lightning and trap you in it.
He'll throw one of his Chakrams and teleport after it. Always card break them. One of the new enemy cards, Zexion, can be obtained through normal gameplay, while the other seven are obtained as game completion bonuses. While Heartless and Heartless bosses use numbered versions of their enemy card to attack, character bosses instead use attack and magic versions of their enemy cards. When he become invincible he'll jump and make a explosion.
He'll shoot 3 energy blast from his heart hole. To dodge it get off the platform in front of him. He'll swipe at you with his sticks. He'll fly around the area and slash at you. To dodge it roll out of the knives path or jump over them.
Disables use of magic cards to power up summon cards. To dodge it roll away from where you were standing. This is a guide on how to beat every boss in KINGDOM HEARTS Re:Chain of Memories in the easiest way possible on Proud difficulty.
It's a hard attack to dodge so try to card break it instead.
Deflects frontal physical attacks and completely nullifies damage.
Activates Aero for a set time, inflicting damage to enemies who touch it. Can't be dodged only card broken. Magical attacks do normal damage. She'll throw 2 waves of knives at you.
To dodge it get off the platform in front of him. Magic Cards appear in Kingdom Hearts: Chain of Memories and Kingdom Hearts Re: Chain of Memories as a type of playing card which casts magic spells. Kingdom Hearts: Chain of Memories is the sequel to the original Kingdom Hearts. To dodge it just keep rolling until it over. She'll call down 5 bolts of lightning. To dodge it just keep rolling until it over.
Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. Be ready to use the Parasite Cage Enemy Card just in case he uses his all zero enemy card. At the start of the battle use stocked cards to break he's cards until you get Dark mode then use the Jafar card + the Dark Aura Sleight. He'll throw his ax at you. Each successful duel will take around 1 and a half bars of HP from Lexaeus. It's a hard attack to dodge so try to card break it instead.
To dodge it roll away from him. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's practical effect is reduced to its elemental resistances. Restores some HP every time you use a friend card.
To dodge it roll away from where you were standing. He'll pick up a ball of lava and throw it at you. Allows use of cards even while staggering from damage.
The Guardian will swipe it you. To dodge it roll away from where you were standing.
Her tentacles will slam the ground.
To dodge it roll away from him. The heart is no different.".
To dodge it keep dashing away for it.
In Re:Chain of Memories only, Sora can also use a special version of the … Kingdom Hearts Re:Chain of Memories Trophy Guide. However, character bosses can also use various enemy cards as passive abilities, in the same manner as Sora and Riku. It's a hard attack to dodge so try to card break it instead. Keeps cards used in sleights available for reloading. Decreases value of the enemy's card when your card is broken. She'll blow fire at you and it will stay on the ground for a while. The game itself is still easy and now the platinum is not as time-consuming.
To dodge it roll away from where you were standing. The attack does no damage to you. She'll blow about 9 bubbles at you.
With this Strategy all you have to do is get rid of his Warp Break enemy card whenever it shows up and just duel him until he dies.
Furthermore, Riku is allowed to keep any boss-based enemy cards that he obtains.
At the start of the battle use stocked cards to break his cards. Your deck kind of sucks in Traverse Town so don't use Sleights on him. Always card break them. Reverses the values of all cards. Every one of them have the same tools as you; they have powerful Sleights that can kill in one shot, most of the time they have better cards than you, and they can all react to things much faster than you can. To dodge it just keep rolling until it over.
To dodge it roll away from where you were standing and try to get behind a platform. I have to wonder, is there even information on how to use enemy cards in the tutorial? To dodge it roll right before he throw it and keep rolling until it hit the ground.
After that use Dark Break or Dark Firaga until you win. To dodge it roll away from where you were standing and keep rolling until it over. Each type of Heartless encountered in the game has its own enemy card, which Sora has a chance of obtaining from the last Heartless to be slain in a battle. He'll make ice a line of ice that tracks you if it hits you it does a ton of damage.
Nullifies an opponent's enemy card without fail.
It's a hard attack to dodge so try to card break it instead. He'll throw a ball of Firaga at you.
He'll take a swipe at you and try to knock you into the acid. To dodge it jump right after he winds up for the slam.
Instead use Maleficent + normal attacks and if you get Dark mode just keep attacking him until you win. From the Kingdom Hearts Wiki: A world of information not accessible by Gummiship, Kingdom Hearts Original Soundtrack Complete, https://www.khwiki.com/index.php?title=Enemy_card&oldid=777002, Kingdom Hearts Chain of Memories abilities. He'll make a tornado in the center of the area that can steal your card. Item cards are nearly instantaneous, and the reload card is just too slow.
Makes you invisible and reduces your chances of being hit. If hitting men is allowed, but hitting females isn't, then we have some work to do with gender equality. To dodge it just keep rolling until it over.
Automatically reloads cards when they run out. To dodge it roll away from the first hit of the combo. Once you have the Jafar card and Dark mode most of Riku's boss fights are the same. Deals more damage when striking enemies from behind. To dodge it roll away from where you were standing. 1 becomes 9, 2 becomes 8, etc.
It's a hard attack to dodge so try to card break it instead. To dodge it move away of him when his tentacles move. He'll jump in the air and stab his sword in the ground. She'll blow about 9 bubbles at you. He'll make 3 bubbles that can trap you.
He'll grab a ball of darkness and throw it in the sky, after that small ball of darkness will rain down. To dodge it roll under the pillars of fire.
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