A unique scimitar, this weapon can be obtained during the Dark Brotherhood quest “Hail Sithis!”.

(1.17 - 1.01), Blade Dance Talent description is now correct, Resistance Description of potions / enchantments is now correct, Mystical binding perk description is now correct, Necromancer Perk description is now correct, Killing Shot Perk description is now correct, Unnecessary entries removed that were no longer needed, Expert locksmith Perk renamed "Expert Thief", Mystical Binding Bonus Damage to summoned weapons from 25% to 30%, Summoned Bow Damage from 7/15/21/27/32 to 6/13/19/25/30, Summoned Axe deals damage from 15/30/39/53/68 to 15/29/37/48/60 (the best 2H axe in the game has a base damage of 44), Summoned Sword Damage from 8/17/24/31/39 to 7/16/23/30/38, Rank 1 Runes Spell books now cost 15% more gold, Rank 2 Runes Spell books now cost 20% more gold, Rank 1 Runes Range reduced again (from 15 to 12), Rank 2 Runes Range reduced again (from 17 to 12), Fire Rune now has 5% more damage (Frost / Lightning Runes do stamina / mana damage), Runemaster Perk no longer extends the duration of elemental magic but increases rune damage (+ 12% / + 23%), Runemaster Perk bonus range from x2 / x4 to x2.5 / x4, Remember that the maximum number of runes has been increased from 1 to 3, Runes give elementalists a little variety in play style and are especially effective before the fight has begun, Damage multipliers of difficulty levels revised (more info on the main page), Trap damageno longer varies.

Spell book costs unified. I'd suggest looking into Dawnbreaker, the daedra Meridia's artifact. Edited by dra6o0n, 20 November 2011 - 12:44 AM. have a higher value, Many higher level craftable armor/weapons need more materials, fixed some wrong/weird materials needed, Completely rebalanced spell book values (there were huge inconsistencies, e.g. There are 6 different combat Ai´s only for humans. Grotesque Lost One) are less likely to use their "fist attacks", - Vendors respawn their inventory every 6 days (before = 5, vanilla = 2).

Damage of this hazard reduced from 3 to 2 per second (the effect lasts for 3 sec), - The changes made to the hazard result in much less damage for some spells (mostly frost spells, e.g.

My intent is to have a character (hexblade warlock X / two weapon fighter 2) wielding the weapons. One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes.

Her blessing on Dawnbreaker makes it uniquely effective against draugrs, skeletons and vampires.

Fruits dont heal health anymore), Liferegenerating effects from potions/armor heavily nerfed, The player only gains 0.5 Health per level up down from 1 Health, Difficulty multiplicators reworked (The player and enemies do less damage), Everything is a little bit more expensive, Silver Weapons are more effective versus undead and ghosts, XP needed to gain a level increased by 10% (was 7.5%), Jespar and Calia can be attacked but fall down on their knees if the would die and stand up again after some time, Lost Ones (Draugr) have more Fire/Shock resistance, Small Spiders have less damage and no longer paralyze, Melee Damage done by Wolves/Bears/Trolls/Vatyrs slighty reduced, Vatyrs attack slighly less often (especially if they are grouped), Woodelemental have more health and a better AI, Undead and Human AI slightly more aggresive, Some changes to the AI wich enemies they should attack, The first perks only give talents and no longer a passive bonus, Enchanted Rings/Necklace are rarer and worth less, Blessing of the Wise One is displayed once in the magic menu instead of 8 times, Enemies hear better and can see better in the dark, Many other small changes/fixes (it would be to much to write every little change i made this patch), Damage reduction of ghosts reduced to 50% (from 55%), The effectiveness of alchemy is 10% worse, Selfmade Mana/Stamina potions now have the right values, Selfmade Mana/Stamina potions are less efficient because they dont increase Arcane Feaver, New Spell "Waterwalking" added (Mentalism), New Spell "Light Beam" added (2 Ranks, Light Magic), New Spell "Unstable Thoughts" added (Psionic), New Spell "Create Illusion" added (Psionic), This Spells are like every other available at merchants and in the world of enderal, Runes Rank II casttime from 0.8 to 0.9 increased, Player Manaregeneration slightly decreased, Some changes to spells that are added from this mod, The high level spellbooks will be found earlier, The player level requirement to buy spellbooks from merchants is lowered, 3 "new" Staffs with higher damage (dropped by Wild Mages), Silence (Rank I) duration drastically reduced, manacost reduced, Silence (Rank II) manacost reduced, casttime reduced, Silver Swords bonus damage to undeads is 15% and 5 damage, Silver Swords do increased damage to all undeads/ghosts (including Wisps, Oorbaya), Silver Swords no longer do increased damage to Vatyrs, Silver Swords are better but more expensive, Skeletons/Lost Ones armor drastically increased, Skeletons/Lost Ones are "dumber" and block less often, Lost ones (Draugr) have good frost resistance, bad lighting resistance and no fire resistance, All Ghosts now take 55% reduced damage (it was 50% and not all ghost had this ability), Some Ghosts explode when they die and drain mana and stamina with it, Ancestral Spirits damage nearby enemies if they fall under 35% Health, Melee damage from undead bosses drastically reduced (they had far too much damage), Bonejudge (Perk) bonus damage to undead decreased by 5%, Death Mage (Perk) bonus damage to undead decreased by 10%, Wild Mages/Entropy Mages drop mage loot (Ingredients, Scrolls...), Starling Spiders do more damage when they die (explode), Vatyrs/Boneshredder have decreased health again, Boneshredder have increased armor and poison resistance, Boneshredder dont drop gold anymore instead they drop claws and boneshredder fat (new), Swords/Greatswords/Dagger have 15% increased critical damage, Blade Dance: Bone Breaker (1H Perk) armor piercing reduced from 40% to 30% (same as 2H now), Blade Dance: Vortex Blades (1H Perk) bonus damage from 10% to 5%, Blade Dance: Critical Hit (1H Perk) Critical damage per perk from 15% to 20%, Stance (1H Perk) Power attack stamina reduce from 20% to 25%, Skarragian Stance bonus damage from 15/20/25% to 15/17.5/20%, Ingredients now have the proper values (e.g.

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A unique scimitar, this weapon can be obtained during the Dark Brotherhood quest “Hail Sithis!”.

(1.17 - 1.01), Blade Dance Talent description is now correct, Resistance Description of potions / enchantments is now correct, Mystical binding perk description is now correct, Necromancer Perk description is now correct, Killing Shot Perk description is now correct, Unnecessary entries removed that were no longer needed, Expert locksmith Perk renamed "Expert Thief", Mystical Binding Bonus Damage to summoned weapons from 25% to 30%, Summoned Bow Damage from 7/15/21/27/32 to 6/13/19/25/30, Summoned Axe deals damage from 15/30/39/53/68 to 15/29/37/48/60 (the best 2H axe in the game has a base damage of 44), Summoned Sword Damage from 8/17/24/31/39 to 7/16/23/30/38, Rank 1 Runes Spell books now cost 15% more gold, Rank 2 Runes Spell books now cost 20% more gold, Rank 1 Runes Range reduced again (from 15 to 12), Rank 2 Runes Range reduced again (from 17 to 12), Fire Rune now has 5% more damage (Frost / Lightning Runes do stamina / mana damage), Runemaster Perk no longer extends the duration of elemental magic but increases rune damage (+ 12% / + 23%), Runemaster Perk bonus range from x2 / x4 to x2.5 / x4, Remember that the maximum number of runes has been increased from 1 to 3, Runes give elementalists a little variety in play style and are especially effective before the fight has begun, Damage multipliers of difficulty levels revised (more info on the main page), Trap damageno longer varies.

Spell book costs unified. I'd suggest looking into Dawnbreaker, the daedra Meridia's artifact. Edited by dra6o0n, 20 November 2011 - 12:44 AM. have a higher value, Many higher level craftable armor/weapons need more materials, fixed some wrong/weird materials needed, Completely rebalanced spell book values (there were huge inconsistencies, e.g. There are 6 different combat Ai´s only for humans. Grotesque Lost One) are less likely to use their "fist attacks", - Vendors respawn their inventory every 6 days (before = 5, vanilla = 2).

Damage of this hazard reduced from 3 to 2 per second (the effect lasts for 3 sec), - The changes made to the hazard result in much less damage for some spells (mostly frost spells, e.g.

My intent is to have a character (hexblade warlock X / two weapon fighter 2) wielding the weapons. One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes.

Her blessing on Dawnbreaker makes it uniquely effective against draugrs, skeletons and vampires.

Fruits dont heal health anymore), Liferegenerating effects from potions/armor heavily nerfed, The player only gains 0.5 Health per level up down from 1 Health, Difficulty multiplicators reworked (The player and enemies do less damage), Everything is a little bit more expensive, Silver Weapons are more effective versus undead and ghosts, XP needed to gain a level increased by 10% (was 7.5%), Jespar and Calia can be attacked but fall down on their knees if the would die and stand up again after some time, Lost Ones (Draugr) have more Fire/Shock resistance, Small Spiders have less damage and no longer paralyze, Melee Damage done by Wolves/Bears/Trolls/Vatyrs slighty reduced, Vatyrs attack slighly less often (especially if they are grouped), Woodelemental have more health and a better AI, Undead and Human AI slightly more aggresive, Some changes to the AI wich enemies they should attack, The first perks only give talents and no longer a passive bonus, Enchanted Rings/Necklace are rarer and worth less, Blessing of the Wise One is displayed once in the magic menu instead of 8 times, Enemies hear better and can see better in the dark, Many other small changes/fixes (it would be to much to write every little change i made this patch), Damage reduction of ghosts reduced to 50% (from 55%), The effectiveness of alchemy is 10% worse, Selfmade Mana/Stamina potions now have the right values, Selfmade Mana/Stamina potions are less efficient because they dont increase Arcane Feaver, New Spell "Waterwalking" added (Mentalism), New Spell "Light Beam" added (2 Ranks, Light Magic), New Spell "Unstable Thoughts" added (Psionic), New Spell "Create Illusion" added (Psionic), This Spells are like every other available at merchants and in the world of enderal, Runes Rank II casttime from 0.8 to 0.9 increased, Player Manaregeneration slightly decreased, Some changes to spells that are added from this mod, The high level spellbooks will be found earlier, The player level requirement to buy spellbooks from merchants is lowered, 3 "new" Staffs with higher damage (dropped by Wild Mages), Silence (Rank I) duration drastically reduced, manacost reduced, Silence (Rank II) manacost reduced, casttime reduced, Silver Swords bonus damage to undeads is 15% and 5 damage, Silver Swords do increased damage to all undeads/ghosts (including Wisps, Oorbaya), Silver Swords no longer do increased damage to Vatyrs, Silver Swords are better but more expensive, Skeletons/Lost Ones armor drastically increased, Skeletons/Lost Ones are "dumber" and block less often, Lost ones (Draugr) have good frost resistance, bad lighting resistance and no fire resistance, All Ghosts now take 55% reduced damage (it was 50% and not all ghost had this ability), Some Ghosts explode when they die and drain mana and stamina with it, Ancestral Spirits damage nearby enemies if they fall under 35% Health, Melee damage from undead bosses drastically reduced (they had far too much damage), Bonejudge (Perk) bonus damage to undead decreased by 5%, Death Mage (Perk) bonus damage to undead decreased by 10%, Wild Mages/Entropy Mages drop mage loot (Ingredients, Scrolls...), Starling Spiders do more damage when they die (explode), Vatyrs/Boneshredder have decreased health again, Boneshredder have increased armor and poison resistance, Boneshredder dont drop gold anymore instead they drop claws and boneshredder fat (new), Swords/Greatswords/Dagger have 15% increased critical damage, Blade Dance: Bone Breaker (1H Perk) armor piercing reduced from 40% to 30% (same as 2H now), Blade Dance: Vortex Blades (1H Perk) bonus damage from 10% to 5%, Blade Dance: Critical Hit (1H Perk) Critical damage per perk from 15% to 20%, Stance (1H Perk) Power attack stamina reduce from 20% to 25%, Skarragian Stance bonus damage from 15/20/25% to 15/17.5/20%, Ingredients now have the proper values (e.g.

Boxing Octopus Movie, Vw Wheel Torque Chart, Hot Tub Folliculitis Or Bed Bugs, Kappa Sigma Famous Alumni, Dangerous Comparative And Superlative, Mollusque Synonyme 5 Lettres, Road Warrior Hawk Wife Dale, Accurate Cancer Horoscope, Got My Period A Week Early On The Patch, Karlovy Vary Healing Mineral Water Review, Mary Fulling Biography, Ecommunity Incomm Login, Bing Bing Bong Song Tik Tok, Umbrella Academy Bad Writing, Reynaldo Rey Age, Miller And Levine Biology Pdf Chapter 2, Autozone Distribution Center Phoenix Az, Crestwood Guitars Acoustic, Sims 3 No Running Mod, Gwr Wagon Drawings, Funny Kangaroo Jokes, Bop It Simulator, Stephanie Burchfield Gator, Is Eminem Single 2020, Rdo Error 0x5000000a, El Sonidito Meaning, Middle Finger Ascii One Line, Clea Horror Game Wiki, James Phelps Age, Toyota 3l Engine For Sale, Mechanical Reaper Impact, C3a1 Sniper Rifle, Can You Play 2v2 On Mortal Kombat 11, Reddit Creepy Stories, Desiree Ross Family, Got My Period A Week Early On The Patch, Minga London Jobs, Letter To My Disrespectful Daughter, Santino Boderick Age, Grace Davies Net Worth, Tascam Model 24 Usb Fs Mismatch, The Demand Measure Of Gdp Accounting Adds Together, ">

enderal best one handed weapon

- Completely reworked racial bonus based on the lore of the races: Kiléan: Increases Rhetoric by <5>, Pickpocket by <2>, and carry capacity by <10> points. He ruled ruthlessly over the Sea of Ghosts during his abnormally long lifetime. Until then the Skarrag stance has now more damage bonus ... Added a new elementary Master Spell "Blizzard", New Psionic Master Spell "Hysteria" added, Added new spell scroll "scroll of fire arrow", Added new spell scroll "scroll of Frost mantle", Zauberschriftrollen mit nur einer Stufe haben nun keine Klammer am schluss (wie z.b.

A unique scimitar, this weapon can be obtained during the Dark Brotherhood quest “Hail Sithis!”.

(1.17 - 1.01), Blade Dance Talent description is now correct, Resistance Description of potions / enchantments is now correct, Mystical binding perk description is now correct, Necromancer Perk description is now correct, Killing Shot Perk description is now correct, Unnecessary entries removed that were no longer needed, Expert locksmith Perk renamed "Expert Thief", Mystical Binding Bonus Damage to summoned weapons from 25% to 30%, Summoned Bow Damage from 7/15/21/27/32 to 6/13/19/25/30, Summoned Axe deals damage from 15/30/39/53/68 to 15/29/37/48/60 (the best 2H axe in the game has a base damage of 44), Summoned Sword Damage from 8/17/24/31/39 to 7/16/23/30/38, Rank 1 Runes Spell books now cost 15% more gold, Rank 2 Runes Spell books now cost 20% more gold, Rank 1 Runes Range reduced again (from 15 to 12), Rank 2 Runes Range reduced again (from 17 to 12), Fire Rune now has 5% more damage (Frost / Lightning Runes do stamina / mana damage), Runemaster Perk no longer extends the duration of elemental magic but increases rune damage (+ 12% / + 23%), Runemaster Perk bonus range from x2 / x4 to x2.5 / x4, Remember that the maximum number of runes has been increased from 1 to 3, Runes give elementalists a little variety in play style and are especially effective before the fight has begun, Damage multipliers of difficulty levels revised (more info on the main page), Trap damageno longer varies.

Spell book costs unified. I'd suggest looking into Dawnbreaker, the daedra Meridia's artifact. Edited by dra6o0n, 20 November 2011 - 12:44 AM. have a higher value, Many higher level craftable armor/weapons need more materials, fixed some wrong/weird materials needed, Completely rebalanced spell book values (there were huge inconsistencies, e.g. There are 6 different combat Ai´s only for humans. Grotesque Lost One) are less likely to use their "fist attacks", - Vendors respawn their inventory every 6 days (before = 5, vanilla = 2).

Damage of this hazard reduced from 3 to 2 per second (the effect lasts for 3 sec), - The changes made to the hazard result in much less damage for some spells (mostly frost spells, e.g.

My intent is to have a character (hexblade warlock X / two weapon fighter 2) wielding the weapons. One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes.

Her blessing on Dawnbreaker makes it uniquely effective against draugrs, skeletons and vampires.

Fruits dont heal health anymore), Liferegenerating effects from potions/armor heavily nerfed, The player only gains 0.5 Health per level up down from 1 Health, Difficulty multiplicators reworked (The player and enemies do less damage), Everything is a little bit more expensive, Silver Weapons are more effective versus undead and ghosts, XP needed to gain a level increased by 10% (was 7.5%), Jespar and Calia can be attacked but fall down on their knees if the would die and stand up again after some time, Lost Ones (Draugr) have more Fire/Shock resistance, Small Spiders have less damage and no longer paralyze, Melee Damage done by Wolves/Bears/Trolls/Vatyrs slighty reduced, Vatyrs attack slighly less often (especially if they are grouped), Woodelemental have more health and a better AI, Undead and Human AI slightly more aggresive, Some changes to the AI wich enemies they should attack, The first perks only give talents and no longer a passive bonus, Enchanted Rings/Necklace are rarer and worth less, Blessing of the Wise One is displayed once in the magic menu instead of 8 times, Enemies hear better and can see better in the dark, Many other small changes/fixes (it would be to much to write every little change i made this patch), Damage reduction of ghosts reduced to 50% (from 55%), The effectiveness of alchemy is 10% worse, Selfmade Mana/Stamina potions now have the right values, Selfmade Mana/Stamina potions are less efficient because they dont increase Arcane Feaver, New Spell "Waterwalking" added (Mentalism), New Spell "Light Beam" added (2 Ranks, Light Magic), New Spell "Unstable Thoughts" added (Psionic), New Spell "Create Illusion" added (Psionic), This Spells are like every other available at merchants and in the world of enderal, Runes Rank II casttime from 0.8 to 0.9 increased, Player Manaregeneration slightly decreased, Some changes to spells that are added from this mod, The high level spellbooks will be found earlier, The player level requirement to buy spellbooks from merchants is lowered, 3 "new" Staffs with higher damage (dropped by Wild Mages), Silence (Rank I) duration drastically reduced, manacost reduced, Silence (Rank II) manacost reduced, casttime reduced, Silver Swords bonus damage to undeads is 15% and 5 damage, Silver Swords do increased damage to all undeads/ghosts (including Wisps, Oorbaya), Silver Swords no longer do increased damage to Vatyrs, Silver Swords are better but more expensive, Skeletons/Lost Ones armor drastically increased, Skeletons/Lost Ones are "dumber" and block less often, Lost ones (Draugr) have good frost resistance, bad lighting resistance and no fire resistance, All Ghosts now take 55% reduced damage (it was 50% and not all ghost had this ability), Some Ghosts explode when they die and drain mana and stamina with it, Ancestral Spirits damage nearby enemies if they fall under 35% Health, Melee damage from undead bosses drastically reduced (they had far too much damage), Bonejudge (Perk) bonus damage to undead decreased by 5%, Death Mage (Perk) bonus damage to undead decreased by 10%, Wild Mages/Entropy Mages drop mage loot (Ingredients, Scrolls...), Starling Spiders do more damage when they die (explode), Vatyrs/Boneshredder have decreased health again, Boneshredder have increased armor and poison resistance, Boneshredder dont drop gold anymore instead they drop claws and boneshredder fat (new), Swords/Greatswords/Dagger have 15% increased critical damage, Blade Dance: Bone Breaker (1H Perk) armor piercing reduced from 40% to 30% (same as 2H now), Blade Dance: Vortex Blades (1H Perk) bonus damage from 10% to 5%, Blade Dance: Critical Hit (1H Perk) Critical damage per perk from 15% to 20%, Stance (1H Perk) Power attack stamina reduce from 20% to 25%, Skarragian Stance bonus damage from 15/20/25% to 15/17.5/20%, Ingredients now have the proper values (e.g.

Boxing Octopus Movie, Vw Wheel Torque Chart, Hot Tub Folliculitis Or Bed Bugs, Kappa Sigma Famous Alumni, Dangerous Comparative And Superlative, Mollusque Synonyme 5 Lettres, Road Warrior Hawk Wife Dale, Accurate Cancer Horoscope, Got My Period A Week Early On The Patch, Karlovy Vary Healing Mineral Water Review, Mary Fulling Biography, Ecommunity Incomm Login, Bing Bing Bong Song Tik Tok, Umbrella Academy Bad Writing, Reynaldo Rey Age, Miller And Levine Biology Pdf Chapter 2, Autozone Distribution Center Phoenix Az, Crestwood Guitars Acoustic, Sims 3 No Running Mod, Gwr Wagon Drawings, Funny Kangaroo Jokes, Bop It Simulator, Stephanie Burchfield Gator, Is Eminem Single 2020, Rdo Error 0x5000000a, El Sonidito Meaning, Middle Finger Ascii One Line, Clea Horror Game Wiki, James Phelps Age, Toyota 3l Engine For Sale, Mechanical Reaper Impact, C3a1 Sniper Rifle, Can You Play 2v2 On Mortal Kombat 11, Reddit Creepy Stories, Desiree Ross Family, Got My Period A Week Early On The Patch, Minga London Jobs, Letter To My Disrespectful Daughter, Santino Boderick Age, Grace Davies Net Worth, Tascam Model 24 Usb Fs Mismatch, The Demand Measure Of Gdp Accounting Adds Together,